
Heehee! Yus! This is sora a continuation of the other Gnawite comic, though probably the least effective of the two due to being wordy. I still like it though and perhaps more importantly at the time it was a good release to be able to do this instead of something 'heavier' (like what follows it!) The last panel is a bit of self-commentary because I was getting kinda tired at this point. This tiredness was to lead lead to... interesting things.
The Yus bird is strangely a bit of a small-scale social phenomenon in the circles I frequent. First of all whenever anyone sees a Yus comic (there were many before this, not done for the paper. Perhaps once I'm done with this batch of stuff I'll post all the random other comics I have done) they start compulsively saying 'Yus'. I've heard a lot of different pronunciations! So what about the Yus bird, it's a very simple - perhaps to a fault - character. He sleeps on a huge cactus, he has amazing powers of persuasion and he only has one expression (well, almost). I don't see any reason for him to be as widely loved as he is but then again, what do I know. I do draw him compulsively though.
Don't ask me what 'Yus' means, by the way. I do use it as a variation of 'yes' but it seems pretty open-ended to me, really. A person going by 'Jixby Phillips' uttered it about 6 years ago on a website called I-mockery and I adopted it and for some reason thought it should be said by a large green bird so there you go. It's kinda depressing in some ways how the easily the most recognizable thing I've made is what amounts to a grumpy pokemon.
The Gnawites have mad ping-pong skills.
Oh by the way, the new Process Post is slowly coming together. Still making the art. It's going to be a lot of text to write!
-Helm
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Johnny seems to be missing in action so excuse the slight delay in putting up new comics. I am in the middle of making the needed material for another Process post so that's coming soon as well. Also, excuse the lettering, I really don't enjoy it so it might be a bit difficult to make out here and there! Give me my Johnny back!
Bernard Chrome here (Γεράσιμος Τσίγκος in Greek) is a character I had created for a the series of sadistic strips you see above. I considered the strip work I had to do for the paper in some ways more difficult to do than the full-pagers, which goes to show that I'm not much of a strip artist. I haven't uploaded any of them to the blog so far because well... on one hand I wanted to save something for the print edition, on the other, I kinda like the format of the single-pages without the strip breaks which were mandatory to the paper anyway. I kinda like those four though so here they are.
The most defining characteristic of Bernard Chrome is that he is completely without any sympathy from his creator. This isn't a lovable loser who tries and fails but oh well, life is the true lesson, and all that. I detest Bernard Chrome both in his physique and his aspirations and wish the worst for him.
From the four, the Chlorine incident is my favourite. That I didn't have him yelping in pain in the last panel, but instead opted for the horrifying silent scream is a nice touch if I say so myself!
The last one is really kind of an anti-climax, I know, but this string bending fear has been a deeply-rooted one for me so I had to illustrate it at least once in my life and who better to use as a lab rat than the worm itself, Bernard.
Oh, by the way, the grotesque muscle-man in the header of Asides Bsides? That's Bernard's eventual fate. Can you spot any other page protagonists?
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I am really fond of this one. I think it works on a lot of levels. I don't look at it and think I could have done it better, even 2 years later. I guess in some ways the whole run up to now was worth it even if it was training for this sort of comic. Now what's left is for people to leave me comments about how this is much worse than say, the rice pudding comic and throw me into existentialist despair.
This comic came out without much in the way of birth pains. I remember I made this in Wales while on vacation and I was at the time quite depressed. The situation was however tolerable because a lot of dear friends were about. In fact one of them, Petter, was the one that penciled a panel of this comic (I'll let you guess which) and I received much feedback while making it by quite a few more friends (as we are given to travel in big, multicultural packs). On one hand it was a weird experience for me to have to explain what the comic I am making is about while making it over and over (since most of the comics you see here were made in a state of flux. I didn't 'run them' by anyone, really) on the other hand it helped me appreciate the feedback loop and how it fuels creativity. Look at it now I feel a certainty of intent in this one, which is good.
I am happy with the second panel. The expressions work well I think, and the parallel hatching was a good idea to shade faces. A lot of the time in the past I used to crosshatch a lot and make sleek, almost oily, Neal Adamsesque shading on flesh. It turns out I grew gradually sick of that sort of oily, perfect muscle, I found how it is fitting only for superheroes and supermodels, both equally dehumanizing subtextual guises. I should have looked at masters such as Moebius sooner and seen how the geometry of the body is so subtly accentuated by parallel hatching, relative to the lightsource or - if a wearisome effect is desired - at a 90 degree angle to it.
On the fifth panel, the board on the burning barrel reads in misspelled Greek "here was work # 21".
For you, the lovers of comic theory: Look at the last panel, how it is borderless, how its darkness spreads on the margins of the frames above. How it foreshadows an end and how in lacking borders your brain interprets it as stretching to forever, how it just feels longer than the other panels. Pay attention to how, as western readers, you approach the panel from your left, and as you're coming to terms with the starkness of this field, as you are trying to look upon the whole of this city, the whole of the mausoleum, your eyes fall upon the last ladder, inviting you to exercise your own singular freedom.
The issue of determinism is one a lot of the future comics of this blog will touch upon not only because poor Helm was sad when he was making these comics, but also because I survived them, my sadness, and my life. The fundamental issue of Freewill cannot be examined by my comics in a way that is novel since I never had that sort of brilliance, but perhaps they will serve to shock with intimacy - as comics are want to do - the reader into appreciating the question of it fully. At first it seems as such a non-issue, but its ramifications run deep in how we define (and counter-define) ourselves as citizens, consumers and humans. It is one of the few philosophical issues that still excite me and which I find vital to communicate and I do believe this, amongst a few comics to come attempts a useful commentary on it.
The next update will probably be another PROCESS post, where I will explain how I work completely digitally as of late, what with this expensive Cintiq my father bought for me. I hope that finds my readership in agreement. Speaking of you guys, I want to thank you for both reading my work and most importantly for your comments below the entries. As I was discussing with HS in private a few days ago, some of the comment threads give us hope because they are in our common view, the ideal comments: undeterred by the deeply ingrained cynicism of the internet as a communicational medium, human and candid. They make the blog worth existing. I don't mean this as some sort of fluff complement, they really do, this whole exercise is one of essential communication, not about showing off. I am trying to validate the existence of old work, which I never felt arrived at its destination. By posting your thoughts and engaging in dialog with me and between yourselves you are helping me believe in the merit of my own work. I sincerely thank you.
- Helm
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I made Johnny attempt this with computer fonts but it didn't work so I went ahead and did the English lettering by hand. Two years after this was made, I am not glad to revisit it, which I suppose was the initial reason I tried to get Johnny to do it.
I don't have anything to say about this, besides perhaps to restate my amazement that such a page could somehow find its way into the 'funny comics' part of a major Greek newspaper. At the time I suppose I had half a mind to quitting and I guess this was my way of pushing it? This is perhaps an important page to note for when we reach the end of the material and you see on what page I was finally let go. An interesting contrast for sure.
In private conversation all through my time with the paper a recurring topic of discussion with Mike was "who reads us anyway, and do they understand us?". I am fascinated perhaps, by what an impression such a page would made in a thoroughly 'untrained' audience, but it's more probable that they looked at it once and skipped it because it didn't immediately make some sort of sense.
This was by far the fastest comic page I have ever drawn for this job (something like 4 hours all things considered) and also by far the hardest.
-Helm
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I like this one lots. I made it at Mike's house. It also stars a futurist grittier Mike. At the time we were both working for the paper and Mike was gracious enough to let me sleep over from time to time in his apartment in downtown Athens. As I was starting to feel a bit morose for various reasons, it was good to not be left alone for weeks at a time. Plus, it was a creative atmosphere, working along with a friend, critiquing each other and such. I have very fond memories of that time -- thank you Mike! So this comic came out good.
Besides the slight case of cantdrawomenitis, I am very pleased with the characterization of Helen here. There's not really much to say about the formal considerations of the strip. I went with skewed panels to try my hand at how Manga arists structure their pages, and it's cute enough, but not something I'm going to do lots. Perhaps it's worth noting that I did away with any sound-effects for a few reasons. This is a comic where the outer world is about to fall sharply in dissonance with the inner world. Or to put it in better terms fantasy is about to clash with experience.
I believe the death of a loved one is as tragic as it is most of all because an outside world intrudes on the plans and concepts we had laid out in our inner world, and reconciliation - as Slavoj Žižek would say - between fantasy and experience cannot be a head-on collision, the wound is too great. Our modern lives are so comfortable, we're left to our fantasies most of the time, we are not disturbed. When we are, it has to be a sideways glance into the wound, through mythos and art and song, to soften the blow of the disparity. Almost everything else unfortunate in our life's story, we cushion with these devices, we give it meaning and some consequence in the ongoing 'plot'. Death as a far-away concept is very often dressed up with romance and existentialism in art, but the personal death, that of someone very close resists any attempt to be chipped away with our tools, it will not be sculpted into a statue of beauty and quiet acceptance.
Enough about that. I am also very pleased with the sixth panel. That point of view is tricky and it sorta worked without much effort and redrawing so when I look at it I remember feeling good about myself and that I had probably leveled up a little as a draftsman if I can pull off difficult shots like that without much preparation. Of course I was wrong, it was just a fluke. Still can't draw women.
On other news, Scotch devised a little javascript for me, and you can see the fruits of his labour in action here, and there. Ack! My privacy!!
-Helm
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Most of the people reading this blog lead comfortable lives, I certainly do. Just by having a private computer and an internet connection, a certain economic stability seems presupposed. Urban city life is an easy, streamlined one. But it is also dehumanizing. You can do most of the things you need without leaving your home. A relatively painless dayjob can be secured and one can find themselves supporting their existence indefinitely. The job might wound their pride and they might not be fulfilling any other essential instinct but that of survival, but it seems safe, and safe is difficult to stray away from, although it doesn't feel great, it feels, okay... It seems that early life is channeled and controlled and goals appear to be set without your consent (those of academic accomplishment and whatnot) and once all this runs its course you are left there in the middle of your young life, around 20, 25 without any definite goals set by others and you have to decide what you are willing to risk for a more essential life. There is no more 'leveling up' to do on the course set by some elder constant rule-set, you have to change genres, it's no longer an RPG, it is an adventure.
Self-actualization in the midst of ease of sustenance is elusive. We want a lot of things but our willpower isn't enough to go after them. A lot of the time we are left with unrequited dreams lingering in the back of our heads for many years. There is a specific point in life when if you haven't gone after a particular dream, it appears almost farcical that you ever had it, taunting you with its impossibility. Inching towards that point, we feel a peculiar combination of shame and pride in still indulging ourselves in its fantasy. There is no deeper concept or anything more fanciful to this comic than an illustration of this.
Oh, also, last panel: that is my room. Also, a few panels above, that is my kitchen (and cat). You have metaphysically visited my house now. You were good guests.
-Helm
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I kinda forgot about this one! It was published between Conan the Librarian and Tooth Prince. I guess I must have skipped it because it didn't really need Johnny's help for translation so I went right ahead and bugged him about Tooth Prince.
It's also a comic I don't have much to say about. The Gnawites are characters that were invented more or less in a game I played with a good friend of mine, Sven Ruthner. He's known as "Ptoing" on the internet (yes, I know, awesome sound effect name!) and we've had a long friendship on the basis of a mutual admiration of pixel art. We are both administrators in Pixelation which is where you want to go if you want to upgrade your pixel skills, and we collaborate on various things all the time. For instance he's coloring the cover for the Asides Bsides book! You could do worse than marvel at his wonderful artistry here and there!
So, the characters come from this little collaboration between us where one would draw an 64x64 tile on a big checkerboard and then the other would draw an adjacent one and so on. This:
(click for real size) is when we gave up. You can clearly see the evolution of the Gnawite there (the first one drawn is the one biting on his arm I think, and the one I used as definite reference is the one launching itself out of the cave). I really liked them so I featured them in the comic you see above a few months later. They represent the base ID instinctual drives, they're like mischievous children without any sort of parent-inflicted morality, so the strips show how they interact with the world. Mostly by being bastards, but look! Towards the end! How nice they are to the sad Yus Bird (heartbroken at the time). The challenge was to give them a bigger emotional range than is suggested at the collaboration above. It turns out their faces are made well to convey emotion. If you notice (this is the only point of pride for me technically on this page) the two Gnawites are distinguishable at all times from the shapes of their faces and facial features!
I'll explain what the hell the Yus Bird is on some later entry. A concise description is that it's a bird and it says 'Yus' only and that'll have to do for now.
I enjoy this comic for how it loops to where it started, giving off the sense that this sort of carefree life loops indefinitely, the Gnawites never grow up, there is no future and past, there is only a long now and the now is full of happy.
-Helm
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