Showing posts with label nothing happens. Show all posts
Showing posts with label nothing happens. Show all posts

Monday, November 23, 2009

ZX Page 24: Forest fire



Not much to say here. Keeping on trucking, you do the same.

-Helm

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Saturday, March 14, 2009

Secrets



This came to be about 6 years ago. Here is the relevant background information:

After failing at high-school and repeating my final year, I had to make some choices as to what I wanted to do with myself. Especially now being, what they told me was, an adult. My father was gracious to provide for my going to a private higher learning school to study comic, cartoon & animation, which at the timed seemed pretty much the only thing I would be interested in doing. It was either that or English literature & philosophy, for which with my certain... academic discontent, I certainly would never made the grades for, or some sort of music school. I didn't look into the particulars of the last option because I felt ill-equipped for it at the time, a hunch that probably saved me a lot of frustration.

Anyway, I did go to comic school and the whole experience was mixed. What was not but instead completely wonderful was that I met the wonderful people with whom I put out the Free Your Line fanzine later on. For the first time in my life, I felt as if I belonged to a friendly peer group. This comic was my first serious stab at the medium. It was published in the first issue of Free Your Line. Before this, I read a lot of comics but I didn't actively try to make them, I was one of those kids that just 'drew pretty good'.

At the time I didn't need so much to communicate through the art forms I practiced as I needed to express certain inward movemets. The form of this comic in fact directly follows several personal resolutions I had arrived to to frame my music about the same time. The main premise was a complete abandonment of the common methods of communication and instead a complete focus on self-expression for the purpose private reflection. I make it sound fancy but I think the impulse towards this sort of artistry is a very common one in teen-aged creative but introverted people. At the time, having no education on the history of aesthetics and therefore no clue on how often this theme repeats, I felt what I was doing was novel. It is useful perhaps to say that whereas I have since then gradually but surely taken my comic-making towards traditional storytelling, my music remains very much based on those premises and is really never to change.

Effectively my early music along with my early comic work such as this served as psychoanalysis. I was at the time very maudlin over several issues which I felt I could not discuss with anyone. So I created a monument of secrets both through music and this sort of comic work and I let it reflect on me. There is a very interesting vantage that one can create this way. Art longs for Arete, as the ancient Greeks would say. When one creates art they are expressing an infinitely capacious version of themselves, one not shackled by the psychological ills that might torture them in their life, one that is perfect. And to have this perfect form speak to you is an eventful process. Depending on how this art reflects on the artist I believe it can push him towards greater despair, or the opposite, guide him out of it. I was fortunate in that both music and early comic work lead towards the latter.

I was not interested in publicizing this work and only did it at the time because of two fake reasons and a real one. The first fake one was that my close peers at comic school were impressed and wanted the comics to go in the fanzine. The other was that I opined that even on an academic level "art which doesn't seek to communicate" should be exhibited so as to make it known that such art might exist. Hiding under this bullshit the real reason was that I felt an almost illicit thrill at the idea that something so completely incomprehensible to outsiders, yet so deeply meaningful to me could be read by hundreds of people. This feeling did not come from a sadism I think, towards the reader. It came from the ever-slight possibility that they could somehow peer behind the curtain and notice the real emotion that was in the heart of all of this. It was after all, an attempt at communication.

At the time I rejected the few chances I had to explain anything about this comic and others I made like it. In fact when an acquaintance told me that she found the comic very 'poetic' I expressed a violent distaste and throttled any further attempt at what I felt was an easy and comfortable reading of my work with the harsh tone that belonged to a very anxious and troubled past version of me. I regret that sort of thing because I realize now that most of what this comic is about is plain and evident, if not in plot then certainly in universal emotion to anyone that has ever lost someone, has been unloved and is very anxious for their life to truly begin. Those are the emotions that fueled this comic and it took me a few years to realize that it is not in any fundamental way different from any other comic I had since made, even when I moved towards less capricious forms of storytelling. I am always surprised when people tell me it means something to them though, not so much because I think that is impossible but more because I always thought it would take more effort to get to the bottom of it. I guess it doesn't, I guess the many secrets I put into this to exorcise them, are visible to the kind-hearted.


Most artists are very embarrassed about their early steps. I don't feel that way about this, I like it a lot still. It has helped me with a difficult time and as an artifact of perseverance, I can show it to you.

-Helm

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Sunday, February 8, 2009

This House (Part 3: The Fissure of Consciousness)




Page 3 out of 4.

This is Theofilos.

Again, not much to say until we're done. Which will be in a few days.

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Friday, February 6, 2009

This House (Part 2: Higher Sphere)



Page 2 of 4.

Heh, not much to say about this now. When it's all complete perhaps.

On other news, Greek denizens that desire to buy the book can now go to the Vavel, Solaris, Tilt or Comicon bookstores to get theirs. I'm working on finalizing an arrangement with catchthesoap for non-Athens and/or international shipping too. I've got about 10 orders pending and I'm sorry to dally, within the next week it'll be set up and explained here.

-Helm

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Monday, February 2, 2009

This House (Part 1: Outer Shell)




This is the first page out of 4.

It was made for the last year's Vavel festival (if memory serves). It is another experiment in 'comics as artifacts' and as such it's difficult for me to convey the full impression to you on the internet. You'll understand what I'm talking about when I've posted the whole thing.

This page echoes the Son of Regional Dimensions and really, this sort of gentle reminder of an attempt at continuity is as much as I think I'll ever be interested in the form. Watch a tv show for more of that. My mind skips around from idea to idea too much to settle on a recurring cast of characters. But my newest comic will be a long-running one so I'm trying to think of ways to tie smaller stories together holistically.


On other news, tomorrow I go around Athens to drop off copies of the book at the comic stores and also to meet up with a friend that runs this distro, called Catch the Soap which will help me tremendously in shipping outside of Athens and/or Greece. So if you've placed an order with me don't worry, soon steps will be taken that will circumvent my laziness to go to the post office. Check out the distro if you're interested in good music, also, as that is its primary function. I'll post a post about ordering again once the situation is finalized.

Expect updates every 3-4 days as usual until this comic is done. Then we shall go back. BACK IN TIME. To when a younger Helm -2 thought it more honest to not attempt to communicate though his comics in any sort of standard storytelling, but rather focus on cryptic self-expression as an end in itself. You know... the teenage diary sort of thing! The very first comics I really made!

(They were pretty bad)






(I still like them)

-Helm

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Friday, January 9, 2009

Sad Girl is doing alright

Click for post-apocalyptic size.



This is the girl from this one, later on. She's doing alright. She's reading about the Warsaw Uprising of 1944. She's taking care of herself. Her foot itches.

Come monday I'll go to the printers to get my Asides-Bsides book self-published. Vavel Festival starts at 20 of this month, I intend to have it there for people to buy and enjoy. After that I'll put ordering details up here in the case some of you international readers, say it possesses you to buy something in a crazy moon language and not english, want to have one.

Comics again soon.

-Helm

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Sunday, November 30, 2008

Memorybot Part 1





More ZX romantic adventures! Page 1 out of 4.

I made this for the 'Free Your Line' fanzine, for its third - and best, in my opinion - issue. It was done in very late 06, in fact around new years eve if memory serves. Ptoing was around, as were other friends, I was visiting Germany I think. God, how can my memory of things be so much like an old man's?

If you note something different about this comic, something vibrant and rich in hue, that's Ptoing's fault. He did the colors. I really like them, most people seem to too.

As I had 4 pages to tell a story that could possibly be told in a single page like those of the newspaper, and as a sort of cleansing from that sort of format, I took it very slow here, mostly establishing setting and mood, letting smaller things do the talking than my usual verbose narrator who is sadly a necessity if you want to tell a story with a lot of plot in very small space. Therefore the pacing is very deliberately slow. Note how I use the right wall in the first panel as space to place a story title and such, luxuries one doesn't usually enjoy in single-page format due to space. The eye traverses lazily through the opening shot, playfully diverted by the separate-perspective point cobblestone. A vague sense of futurist Europe somewhere (in fact half-way inspired by Stockholm and Thesaloniki). I never understood why the near future needs to be all SUPERPIPES AND FLYING CARS... well, the flying cars I can understand, what I don't see is why when the 'FUTURE' is here, everything old is to be immediately discarded. So I didn't. This comic might take place in the future sometime but I still left in streetlights and free press vending machines and the tired stones of an 'old city center'.

Furthermore, as before, I do not treat the abilities a robot very much like a robot... somewhat half-way. He has an internal clock... but he has to roll up his sleeve to know what time it is, heh. I like that middle space between magical realism and just flat out nonsensicalness. I'll get Ptoing at the end of the comic to talk about his color choices and such. Let's look at the black and white one as well:



First of all I made the mistake of inking this on hard bristol board (because that is what I took with me in Germany. I am really ghetto as far as tools and means go, as I've mentioned before). So all the lines I've put down are with generally bigger tipped markers than I enjoy just so I didn't get lots of break up. It turned out to befit the color a lot more than my usual more flimsy lines.

Note on panel 3 and 4 how I use guiding arrows to help the reader along. Most experimental comic artists would scoff at such'medium breaking immersion' tricks as naive but I kinda like comics going 'hi, we're comics! :D' a little sometimes, if they're kind about it. I could have used some other visual clue as to how to read such a panel configuration (usually with word balloons or the actual things in the panels being drawn in such a way as to visually flow up and then downwards) but I had to juggle a few other considerations that kept me from this. Namely, I wanted the fast motion. I wanted the first two panels to appear to take a considerable amount of time between them but then when he checks the time to see if his date is late (she is, by 8 minutes) I wanted the action to be abrupt. This works by keeping the art in the repeated panel pretty much the same (eye discards same information and just reads the different parts, much faster than the whole scene changing. Combine this effect with small panels and you can have a comic where the reader feels compelled to read 3 panels a second). So the pacing is sloooow and then an abrupt peak, and then again slow on the fifth panel (low shot always seems to take more time than eye-level because the reader has to visualize the pan that got the 'camera' that low, and how it'll also take some time to reposition. We think spatially, like ground animals) and the last two panels are again, fast after that bit of hesitation. These are pretty much cinematography tricks, but hey, comics are a smart medium and should take whatever becomes them from elsewhere without having delusions of being anything they're not. Vague line there but I'll pretend I'm safe from making 'movie comics' for now.

I'll post the next page in 3 days or so. Take the intermediate time to praise Ptoing for his wonderful coloring work.

- Helm


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Tuesday, November 4, 2008

Next Drink




Hello. A word by Richard Green:


I have been requested to write on this comic. In doing so I hope that Helm will return my puppy, or at least most of it.

This is probably a great way to avoid when designing a comic. I sat down with a piece of paper. I divided it into a grid.

I drew a man drinking. He walked away. In the midst of his journey I got bored and made him climb a building.

He reached his destination, something I decided on whilst drawing him climbing up the building.


By accident, symmetry. Spontaneous order had emerged.


I enjoy the fact that the comic is mirrored. In the first and sixth lines, we see this man in his primary world. He sits and drinks. He is not surly, self pitying or even drunk. He lives a blameless if meaningless existence.

But he can leave and enter that as he pleases. In the second and fifth lines he does so.

And in the middle he breaks from that world into something more. Just for a moment he entertains a diversion before returning to the task at hand.


I'll also write a little on the art Helm has built over my rather Spartan drawings.

I did not envisage him living in a squalid urban hellhole. The whilst drawing the first two lines I imagined him drinking in a suburban licensed club. The establishments of choice for blameless substance abuse (and garden variety gambling problems). It was only outside that there was a need for an external environment made of straight (and easily drawn) lines. He entered a concrete jungle.

And of course Spider-Man doesn't climb the sides of bungalows.

Because, as I envisaged it, he was climbing like Spider-Man.

Spider-Man is everyman, with powers, and so is this man. He is Spider-Man in middle age, Chris Ware's Spider-Man. He exists betwixt lost dreams and despair.

This is not to be depressing. It isn't depressing. The everyman is not an indulgent Byronic hero, intent on theatrical tragedy.

He endures, in some form.

And existence is the purpose.



And a few words from me, your tyrant:

Animation is not like comics at all. Often you'll find people who like comics also like animated films. I don't, particularly. I think that impulse comes from when we were children and you could show us any sort of drawn anything and we'd shit our pants. I find animation is in love with setting things to motion and how that motion is conveyed whereas comic art is in love with perfect sequences of events as portrayed in concert, on an inclusive context. I understand these are pretty dry distinctions but if you were to sit down with a comic artist and an animator and discuss with them why they went their separate ways through life, in the end the picture could be summed up as such. Personally I find myself quickly bored with something that is bouncing around on my screen and though as a child I did watch my share of cartoons I suspect I was bored of most of them even then. I'd much rather spend time looking at a single page of comics for a hour than watch an episode of Tom and Jerry. Don't judge me, that's just how I am! For me there is something really brilliant and beautiful in a well-done comic page. It's a finite number of viewpoints into a finite number of situations and effects but 'between the gaps' there is the promise of a whole, timeless and perfect world. Any medium where the tyranny of linear time dictates pace and direction somewhat loses that, for me.

So why am I saying these things? Because the comic at hand 'A Story by Richard Green' is very much made to appear like a short animated film. It is even made in a similar way. Static backgrounds were drawn (6 of them), then a character with little shading and simple forms, easy to animate, was superimposed on a different layer on top of these backgrounds, moving. Not talking or thinking but mainly moving from a place to a different place.

Why did I make a comic that looks like an animated film since I don't really care for them? Because I wanted to harness that boredom I felt when waiting for something to happen while some cartoon hero was squishing and deforming and whatever else. I wanted a pretty tortuous pace. As a comic, this whole page could be summed up in three panels (first and last being first and last and the middle panel him climbing a building, as a matter of fact). The whole middle time is watching and waiting. From one drink to another, the diversion of the spider-man climb signifying the mundane realism of any means to such an end. That was the feeling I got from Richard's original draft comic and I tried to serve it as best I could. I wasn't going for depression as a theme so much as for some sort of existential tiredness, punctuated by a sharp digression.

Oh, also, of interest is that this comic is not taking place in Athens like most of my comics (even if not mentioned so, at least conceptually). It's taking place somewhere in Australia because that's where Dick is from. I didn't do this on purpose, I just realized.

-Helm

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