Showing posts with label alienation. Show all posts
Showing posts with label alienation. Show all posts

Tuesday, March 10, 2009

Midnight Comes, Midnight Goes




This is old, one of my first 'serious comics' actually. First printed in Free Your Line #2, revisited and remade from two pages into one (I much prefer it like this) in late 2006. The theme is similar to the comic I posted below this. The color here is mostly done by hand with ecoline paints. I enjoy coloring by hand more than on the computer and I always mean to return and paint more but I never find the motivation for it.

After this, we shall go even further back in time.


-Helm

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Monday, December 29, 2008

Currency Gives A Second Chance




Well this is the last page from the newspaper comics, for real now! I will probably do my most recent 24hr comic nex--- wait wait! READER PARTICIPATION TIME:

Dear reader and human, would you rather I post next:

  • My most recent 24hr comic (5 pages) chronicling my dire highschool existence, failing at school, getting in a band, DENYING MY NATURE and throwing up

  • My very first 'serious' comic (2 pages) completely incomprehensible to anyone that isn't me, made in two feverish nights that I still somehow feel begrudingly nice about

  • An illustrated recounting of a dream (5 pages) where I meet my id/superego meld and I am very distraught with the secrets he tells me


Please write in and let me know. In lack of votes I will default to posting horrible doodles nobody cares about as punishment! (not really.)


About the comic itself, it's one of the few color comics I've done, and completely in photoshop for that matter. There's a bit of a blunder with one caption (see if you can guess which) that misleads the eye instead of helping it along to the next desired panel and I certainly rushed the last panel (deadline). I think the idea is humourous still, even if I do say so myself. This blog is constantly about me saying so myself and I'm sorry, but it ain't like anybody else will ever write my biography, so... you know.

-Helm

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Sunday, October 12, 2008

Robotboy





This is pretty much my favorite page from the newspaper batch. I think! I don't have much to say about it directly. It was a lot of work to draw but I think the visuals serve to the textual flow here pretty well. I'm not much of a writer (or at least I don't feel like one) and, let me be candid here, I don't feel like much of an illustrator either. This is a reason I am a comic artist. My drawings might not be stellar or my writing sublime, but I'm an okay combinatorial artist between the two. That's what most comic creators have going for them, being reasonably decent at two different crafts.

Enough about me, how about that robot boy. Have you noticed what a sad image it is, a vacant playground? An even sadder one is a playground with just one child there, alone. Steel yourself for the cruelty that follows is immeasurable, child.

For the lovers of comic art theory, note the open background panel that pervades the whole picture and on which the comic finally culminates on. The whole page is a cubist painting in this way, different viewpoints at the same time. Not so much literal time passes as spatial dislocation, until the end panel pulls it all together with a final symbolist reference.

A word about the robot symbol. This is a variation of the popular DESTROY ALL HUMANS! Red Robot. I think it was popularized by Diesel Sweeties, I am just now searching on Wikipedia about it. When I adopted it there was no Wikipedia. Usually it's portrayed like an emotionless destructobot bent on total human devastation (besides Bob Ross, who gets to live) but when I looked at its big red face with huge yellow eyes I just see a little kid so there you go. I've drawn this red robot a million times, it's not a pop culture reference anymore. It is mine, but in the interest of disclosure, I thought I'd mention it.

On other news, process post soon. Ptoing helped me with this wonderful little banner for the blog:



which I've attached as my signature in the forums I frequent. I don't know what else to do, so I've reverted to 1930 marketing practices "USE BRIGHT COLORS TO CATCH THE ATTENTION OF THE VIEWER" heh.

-Helm

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Tuesday, October 7, 2008

Deep Inside the Earth




I'll start with the customary "how did this ever see print in a large newspaper without a long history and audience in comics?!" Now that the interrobang is out of the way, this is a comic made under peculiar circumstances. To not go too far into it, at the time my sense of priorities was somewhat unreal, I wasn't seeing the meaning in a lot of things, generally perspective was skewed. I took my time with it and I made certain it worked like I wanted it to work. It breaks various narrative rules to the point where it might be a bit unreadable as a comic, but at the time I didn't care about that. There is a case to be made about interesting art being created when the artist has a disregard for common wisdom about how his art form of choice works, but that goes only as far as you as a reader finds this particular comic to be interesting. Frankly I'd be surprised that people would see this and feel any impulse to read it.

There is a common concept in comics that if the words overpower the images, the reader skips text or skips page. The vice versa doesn't apply as such, but if a page has no text or very little text, most readers read it VERY FAST, which is a good communicational tool for the aware comic artist. Generally more than 30 words per panel (given a print size of about a4 or smaller and a regular typeface size) is a good limit, and if possible, that text should be broken up in favourable places in the panel, not infodumped on the top or whatever. This comic breaks this rule in a big way, ripping word from image at the seams, making this less a comic and more "prose with some pictures behind it". Or is it "pretty pictures with some inconsequential text on top"? In any case, I was aware of this and chose this particular harsh juxtaposition to serve this story when I made this in 2006. I do this a couple more times in the future in these series, with variable degrees of effect.

There were artistic concerns here. The whole page is mostly drawn with a pentel inkpen, I generally avoided my usual 0.1 marker scribbling. I didn't want the images to look packed with detail. In the visual arts there is a distinction between 'detail' and 'visual information'. The difference is that detail may carry information but it also may not, and just be there to pack up the image, to inspire awe to the viewer... the "oh wow, look how many little lines!" effect. I do this occasionally because awe is a useful tool for a comic artist if they can pull it off. But here I wanted the information to be there, but not so much detail. The trees read as trees, sand reads as sand, rock reads as rock. There isn't anything "playful" about this, it's a very unappealing page by design, artistically. There are no elaborate cloud patterns, no cute little creatures amongst the rocks and grass, nothing distinctively alive and relatable. The effect I was going for - and I really hope it comes through - is not of 'nature as the natural state of man' but a nature that is alien, distant and which has irrevocably sworn off the human. This theme of discontent is the one that is echoed in the text. What would you feel if you were to leave civilization behind only to find nature rejecting you harshly, not letting you in? You thought you were a natural being but you are spoiled by your years as a human being. The breeze doesn't seem soothing after a month sleeping on the ground, the trees do not mellow you with their shade but are forever there, quiet and together, against the one who absconded from his own. We think we are alone amongst the crowd but there are other, far more fundamental types of loneliness.

I often entertain fantasies of leaving, going somewhere far away and leaving everything behind, everybody forgetting my name and who I was. I don't know how common this is. These moods hit me most when I am unhappy, which is reasonable if you think about it. This comic was made during a bout of sadness, and in a way it simulated my impulse to leave and go far away. It simulated it and it also simulated its probable outcome of marginalization, of alienation even in the animal state a natura. Is a sad man less sad when he is running away into some cheap primordial fantasy of vast plains and trees and nothingness? It is pitiful that one would choose to return to his human ways just to retain some semblance of sanity through communication and expression, even more pitiful that he would have nowhere to send his messages. Pitiful, and unambiguously human.

The human state of self-awareness is inherently pathological. There are ways a living mechanism can break and become evolutionary deadwood. They are the exact same ways through which a living mechanism lucks out on a new characteristic that advances it in the food-chain. Genetic mutation is an 'error' in this way, the results of this 'error' are painted as favorable or unfavorable strictly in the practical terms of whether the mutated creature seems to survive better or worse. Self-awareness for the human is an evolutionary variation that was in this sense, excellent in keeping humans alive and in control and thriving. However there exist pathologies that are special to the thinking, feeling being that are completely alien to your cat, or even more, to a cockroach. These pathologies will brand us evolutionary deadwood. These are existential concerns, or to say, they emerge from the human ability to discern between itself and its environment and to plot a theoretical end to his life by comparing to outward death. Your cat doesn't know it will die, nor does it know it is governed by chemical impulses nor does it really "know" anything, because it is not self-aware. Your computer doesn't "know" anything either in the exact same way. Every day we breed small, inward deaths inside us through the knowledge of the outward death, through comparison and contrast with otherness. Fantasy and reality in constant, brutal friction. The same tools that enable us to overcome are the ones that destroy us. This self-awareness creates an illusion that somehow the conscious, that small part of a very complicated, interfacing mechanism that is a human being, is 'in control', is holding the metaphysical rudder of the being and makes free choices, unaffected by each and every fiber of its mechanism. Pathology. This comic is yet another examination of this pathology in action. For what is more broken than the machine that has been given the ability to say 'I am broken'?

-Helm

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